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狗市

The mechanic of things being only visible through the camera was very cool. The ambience of the environment is also nice.

A bit of a walking sim. Not huge fan of jump scares. The combo of some things as clues only visible through the camera and some always visible was a bit disorienting. and maybe it would be cool if the clues always counted even if the orange circle didnt show up, as long as they were in frame

A new game where you are in the role of a spiritgrapher! 

The year is 1999, you're a paranormal journalist. Your camera is able to see things from other worlds. An old abandoned hospital, retro graphics and a mystical story. Wishlist on Steam.

https://store.steampowered.com/app/3137910/SPIRITGRAPHER_THE_ASYLUM_99/

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The Atmosphere and looks are incredible!! And really great idea how you implemented the story.
Just as mentioned by another comment, the map edges are a bit wonky and I got stuck on the tree's.

Included is my best photo - sorry, might be SPOILERS

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I enjoyed the game c:
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Updated the game to version 1.1.1 

- Increased walking speed

- Increased the size of children's drawings

- Backpack is now easier to find 

The updated version can be downloaded by clicking download button called SpiritGrapherZEROBUILDLT.zip

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Hey, great game! I really liked the setting and mood, the game mechanic of using the camera to find and record evidence (and how it comes together in the end, instead of just being a gimmick to take you from point A to point B), and although I was expecting the ending to be like that, the way it was done really caught me off-guard and it was freaky. 

I do have to say that I found the level layout a wee bit confusing, especially around the map edges. I spent quite some time running into an invisible wall following the stick trails into the wee grove on the hill and backtracking, only to end up running into it again, but from another angle; perhaps you can raise the height or the incline of the hills or reduce the layout of attention luring elements (like trees). Furthermore, some of the clues were kind of blink-and-you-miss-it. I understand, though, all this may have been purposeful design choices to contribute to the feeling of disorientation amidst the snow, and that it also shouldn't be a game that hand-holds the player and spoon-feeds them the objectives.

One final critique that I have is that the walking speed is too slow. I know the character is walking on snow, but when I had to backtrack because I had run again into an invisible wall or because I walked in circles, it was a wee bit frustrating; so perhaps, the speed can be turned up a wee bit or, there can be cleared trails on which you can walk faster, and then maybe play around with suspense and tension when walking on heavily snowed areas.

But other than those things, I really enjoyed how one has to thread the plot following your own conclusions, and the eeriness of it all. I really hope you keep on expanding this game with more features and stories to uncover! Keep it up, and all the best to you!

P.S.: Would it be possible to have the photos taken at hand during the questionnaire? Unless the idea is also to test the player's memory and attention to what they've been photographing.

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Hi, thank you for your comment and criticism. 

I'll try today to update some aspects in the game you wrote about. 

In particular, I will increase walking speed and make some items easier to find. 

I will also increase the size of some of the children's drawings to make the story easier to read.

I like the photo album idea during the survey. 

Maybe I'll add it in the next installment:)

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Cool game!

MAKE SETING VIDEO ?

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Nice this was very good game I like it anyway well done keep it up!